(Continued from last month)
If none of the organizations I mentioned interest you, perhaps you would rather start your own business, or invest in lucrative property.
Businesses
Artisan's Shop: If you are a craftsman, you can supplement your income and get discounts on merchandise related to your craft.
Cost: 5 PP
Bonus: Add +1 to your Craft-based Day Job checks, receive a 5% discount on non-magical merchandise related to your area of expertise.
Source: Pathfinder Society Field Guide
Concert Hall: Musicians who own the performance hall can charge higher fees.
Cost: 5 PP
Bonus: Add +1 to Perform (instrument or sing) Day Job checks, gain a +1 circumstance bonus to Knowledge (history) checks regarding music.
Source: Pathfinder Society Field Guide
Mercantile Store: Make more profit as a merchant with your own store, and use your contacts to track down expensive items.
Cost: 5 PP
Bonus: Add +1 to your Profession (merchant) Day Job checks, treat the gold limit for buying items as 5% higher than normal in the city where your store is located
Source: Pathfinder Society Field Guide
Scrivener: The nicer your venue, the more you can charge illiterate people to take dictations. Not to imply anything about what you might do with your business, but I hear that most scriveners are well-versed at forgeries. Detecting them, that is.
Cost: 5 PP
Bonus: Add +1 to your Profession (scribe) Day Job checks, you may roll Linguistics untrained to recognize forgeries and identify foreign languages
Source: Pathfinder Society Field Guide
Property Broker: Increase your own profits by selling other Pathfinders property at a discount.
Cost: 5 PP
Bonus: If another PC at your table buys a property, you get +4 on your Day Job roll for that session, and the receive a 1 PP discount.
Source: Pathfinder Society Primer
Tattoo Parlor: It is difficult to exaggerate the cultural importance of tattoos among traveling Varisians. Some of their tattoos have interesting magical properties, too.
Cost: 5 PP
Bonus: Add +1 to Craft (tattoo) Day Job checks, receieve a 10% discount on magical tattoos. See Inner Sea Magic for magical tattoos.
Source: Pathfinder Society Primer
Tavern: Make more money as a bartender and pick up local gossip.
Cost: 5 PP
Bonus: Add +1 to your Profession (bartender) Day Job checks, and gain a +1 circumstance bonus to Knowledge (local) or Diplomacy checks made to gather information in the city where your tavern is located
Source: Pathfinder Society Field Guide
Theater: If you are an actor, orator, comedian, or dancer, why not own your own theater? Unrestricted access to the costume shop may serve you well in your adventures.
Cost: 5 PP
Bonus: Add +1 to Perform (act, comedy, dance, or oratory) Day Job checks, gain a +1 circumstance bonus to Disguise checks in the city where your theater is located
Source: Pathfinder Society Field Guide
Underground Business: Any business can be not entirely legal. It's a bit more profitable to skirt the law, but you will have to pay a fine if you are caught.
Cost: 5 PP
Bonus: Add +1 to your Day Job checks. If you roll a natural 1, you receive no money, and cannot reroll.
Source: Pathfinder Society Primer
Lucrative Property
Caravan: Caravans are an excellent way to make money from trade if you are naturally persuasive. It doesn't matter if you prefer to persuade with camaraderie, deceit, or threats of violence.
Cost: 5 PP
Bonus: You may use your choice of one of Diplomacy, Bluff, or Intimidate to make Day Job rolls.
Source: Pathfinder Society Field Guide
Farmstead: If you are skilled at tending animals, you can raise and sell them on your own farm.
Cost: 5 PP
Bonus: You may use Handle Animal to make Day Job rolls.
Source: Pathfinder Society Field Guide
Ship: Not only does having a ship guarantee that you can head off to missions in style, but it also makes being a sailor more lucrative.
Cost: 10 PP
Bonus: You may chose to take your own ship to travel to missions. You gain a +2 bonus to all Profession (sailor) checks, and it becomes a class skill.
Source: Pathfinder Society Field Guide
Wizard's Tower: It's cheaper to copy spells if you have all the supplies on hand in your own tower.
Cost: 8 PP
Bonus: Whenever you copy a spell or formula from a scrolls or another character, the materials cost 10% less.
Source: Pathfinder Society Primer
You can also buy a country estate, a townhouse in Absalom, a coastal island, or even your own Pathfinder lodge, but those are ways to flaunt your wealth, not ways to earn more.
Well, that's about it. Just to summarize all the ways that you can make money:
Grand List of Day Job Skills
You can use the following skills for your Day Job checks, provided that you have at least one rank. I listed the name of the related vanity after each skill, and the source. "PSFG" means Pathfinder Society Field Guide, and "PSP" means Pathfinder Society Primer.
* the vanity is required to use that skill for Day Job checks.
Appraise: Validated Appraiser* (Qadira only), PSFG
Bluff: Caravan*, PSFG
Craft (Any): Artisan's Shop, PSFG
Craft (Tattoo): Tattoo Parlor, PSP
Diplomacy: Caravan*, PSFG
Handle Animal: Farmstead*, PSFG
Heal: Temple*, PSFG
Intimidate: Caravan*, PSFG
Knowledge (Local): Information Brokerage*, PSP
Perform (Act, Comedy, Dance, Oratory): Theater, PSFG
Perform (Instrument or sing): Concert Hall, PSFG
Profession (Bartender): Tavern, PSFG
Professon (Merchant): Mercantile Store, PSFG
Profession (Sailor): Ship, PSFG
Profession (Scribe): Scriviner, PSFG
Profession (Teacher): Grand Lodge Instructor*, PSP
Profession (Other): No vanity
Sleight of Hand: Thieves' Guild*, PSFG
Survival: Hunter's Lodge*, PSFG
If none of the organizations I mentioned interest you, perhaps you would rather start your own business, or invest in lucrative property.
Businesses
Artisan's Shop: If you are a craftsman, you can supplement your income and get discounts on merchandise related to your craft.
Cost: 5 PP
Bonus: Add +1 to your Craft-based Day Job checks, receive a 5% discount on non-magical merchandise related to your area of expertise.
Source: Pathfinder Society Field Guide
Concert Hall: Musicians who own the performance hall can charge higher fees.
Cost: 5 PP
Bonus: Add +1 to Perform (instrument or sing) Day Job checks, gain a +1 circumstance bonus to Knowledge (history) checks regarding music.
Source: Pathfinder Society Field Guide
Mercantile Store: Make more profit as a merchant with your own store, and use your contacts to track down expensive items.
Cost: 5 PP
Bonus: Add +1 to your Profession (merchant) Day Job checks, treat the gold limit for buying items as 5% higher than normal in the city where your store is located
Source: Pathfinder Society Field Guide
Scrivener: The nicer your venue, the more you can charge illiterate people to take dictations. Not to imply anything about what you might do with your business, but I hear that most scriveners are well-versed at forgeries. Detecting them, that is.
Cost: 5 PP
Bonus: Add +1 to your Profession (scribe) Day Job checks, you may roll Linguistics untrained to recognize forgeries and identify foreign languages
Source: Pathfinder Society Field Guide
Property Broker: Increase your own profits by selling other Pathfinders property at a discount.
Cost: 5 PP
Bonus: If another PC at your table buys a property, you get +4 on your Day Job roll for that session, and the receive a 1 PP discount.
Source: Pathfinder Society Primer
Tattoo Parlor: It is difficult to exaggerate the cultural importance of tattoos among traveling Varisians. Some of their tattoos have interesting magical properties, too.
Cost: 5 PP
Bonus: Add +1 to Craft (tattoo) Day Job checks, receieve a 10% discount on magical tattoos. See Inner Sea Magic for magical tattoos.
Source: Pathfinder Society Primer
Tavern: Make more money as a bartender and pick up local gossip.
Cost: 5 PP
Bonus: Add +1 to your Profession (bartender) Day Job checks, and gain a +1 circumstance bonus to Knowledge (local) or Diplomacy checks made to gather information in the city where your tavern is located
Source: Pathfinder Society Field Guide
Theater: If you are an actor, orator, comedian, or dancer, why not own your own theater? Unrestricted access to the costume shop may serve you well in your adventures.
Cost: 5 PP
Bonus: Add +1 to Perform (act, comedy, dance, or oratory) Day Job checks, gain a +1 circumstance bonus to Disguise checks in the city where your theater is located
Source: Pathfinder Society Field Guide
Underground Business: Any business can be not entirely legal. It's a bit more profitable to skirt the law, but you will have to pay a fine if you are caught.
Cost: 5 PP
Bonus: Add +1 to your Day Job checks. If you roll a natural 1, you receive no money, and cannot reroll.
Source: Pathfinder Society Primer
Lucrative Property
Caravan: Caravans are an excellent way to make money from trade if you are naturally persuasive. It doesn't matter if you prefer to persuade with camaraderie, deceit, or threats of violence.
Cost: 5 PP
Bonus: You may use your choice of one of Diplomacy, Bluff, or Intimidate to make Day Job rolls.
Source: Pathfinder Society Field Guide
Farmstead: If you are skilled at tending animals, you can raise and sell them on your own farm.
Cost: 5 PP
Bonus: You may use Handle Animal to make Day Job rolls.
Source: Pathfinder Society Field Guide
Ship: Not only does having a ship guarantee that you can head off to missions in style, but it also makes being a sailor more lucrative.
Cost: 10 PP
Bonus: You may chose to take your own ship to travel to missions. You gain a +2 bonus to all Profession (sailor) checks, and it becomes a class skill.
Source: Pathfinder Society Field Guide
Wizard's Tower: It's cheaper to copy spells if you have all the supplies on hand in your own tower.
Cost: 8 PP
Bonus: Whenever you copy a spell or formula from a scrolls or another character, the materials cost 10% less.
Source: Pathfinder Society Primer
You can also buy a country estate, a townhouse in Absalom, a coastal island, or even your own Pathfinder lodge, but those are ways to flaunt your wealth, not ways to earn more.
Well, that's about it. Just to summarize all the ways that you can make money:
Grand List of Day Job Skills
You can use the following skills for your Day Job checks, provided that you have at least one rank. I listed the name of the related vanity after each skill, and the source. "PSFG" means Pathfinder Society Field Guide, and "PSP" means Pathfinder Society Primer.
* the vanity is required to use that skill for Day Job checks.
Appraise: Validated Appraiser* (Qadira only), PSFG
Bluff: Caravan*, PSFG
Craft (Any): Artisan's Shop, PSFG
Craft (Tattoo): Tattoo Parlor, PSP
Diplomacy: Caravan*, PSFG
Handle Animal: Farmstead*, PSFG
Heal: Temple*, PSFG
Intimidate: Caravan*, PSFG
Knowledge (Local): Information Brokerage*, PSP
Perform (Act, Comedy, Dance, Oratory): Theater, PSFG
Perform (Instrument or sing): Concert Hall, PSFG
Profession (Bartender): Tavern, PSFG
Professon (Merchant): Mercantile Store, PSFG
Profession (Sailor): Ship, PSFG
Profession (Scribe): Scriviner, PSFG
Profession (Teacher): Grand Lodge Instructor*, PSP
Profession (Other): No vanity
Sleight of Hand: Thieves' Guild*, PSFG
Survival: Hunter's Lodge*, PSFG